On this page
Follow this path to learn the demo, then use the reference sections when a specific number or Runestone needs checking.
Learning path
- See the gameplay — Official clips show the islands, trenches and fighting before your first run.
- Understand a run — Learn the jobs of units and towers and what to review after a loss.
- Choosing your opening — Coming soon. Decide what your starting resources need to accomplish first.
- Resources and economy — Find the captured building costs and understand resource bottlenecks.
- Islands and plots — Coming soon. Learn how expansion and building space constrain a plan.
- Tower placement — Coming soon. Learn how elevation and coverage affect where towers can contribute.
- Health, Armor and Ward explained — Read the defenses and find options that target them.
- Upgrade priority — Coming soon. Decide which upgrade addresses the current problem.
- Fortress and boss preparation — Coming soon. Separate the fortress card from unverified boss triggers.
- Why you lost — Coming soon. Turn a failed attempt into one deliberate change.
Reference while you play
Runestones lists 80 captured nodes. Units, Towers & Buildings and Enemies collect the captured cards and effects without assuming a tested best build.
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