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The build menu separates Towers, Settlement and Warband. These are the costs, descriptions and readings captured in our demo run (v0.19.4e); missing values remain unknown.
Towers
| Tower | In-game Unlock description | Build cost seen | Stats seen |
|---|---|---|---|
| Boltskot | A ballista piercing single targets with sharp bolts | 75 Wood | Range 4.8; Damage 16; third value 0.6, icon meaning unconfirmed |
| Skullbrakkr | A catapult throwing rocks at enemies and inflicting area damage | Not captured | Not captured |
| Tarbarl | A barrel launcher throwing barrels full of tar at enemies and slowing them down | Not captured | Not captured |
| Eyodin | An idol of the Allfather marking enemies with a cold stare and making them more vulnerable to attacks | Not captured | Not captured |
Boltskot placement previews show +1.2 Range per elevation level: +1.2 at height 1 and +2.4 at height 2. A placed height-2 Boltskot showed 7.2 Range. Bonuses for other towers were not established.
Settlement
| Building | Cost seen | Captured description or panel |
|---|---|---|
| Sawmill | 30 Food + 75 Wood | Built panel shows 50 Wood; placement preview shows +10 per forest tile, totalling 50 |
| Windmill | 80 Wood | Built panel shows 40 Food; Fields nearby show +13 |
| Bridge | 65 Wood | “Allows your warriors to cross the trenches” |
| Barracks | 100 Wood | Training building; unit training costs not captured |
| Quarry | Not captured | Unlock: a stoneworking site breaking Stone out of nearby Stone Deposits |
| Mine | Not captured | Unlock: a deep shaft hauling Iron out of the Iron Veins beside it |
| Meadhall | Not captured | Unlock: a drinking hall boosting the production of nearby resource buildings by 50% |
| Spiridun | Not captured | The base; its panel showed 999 beside an unconfirmed icon |
These panel and preview readings do not establish a per-wave settlement formula. See Resources and economy for the evidence limits and Runestones for the Civil nodes.
Coming soon
Spiridun, Sawmill, Windmill, Quarry, Barracks, Mine and Meadhall pages; tower upgrade paths. Their missing panels and upgrade details need further captures.
Related: Units · Health, Armor and Ward · How to Play.
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