What it is

Tarbarl is described by its Unlock node as “a barrel launcher throwing barrels full of tar at enemies and slowing them down”.

Build cost and base stats were not captured.

Unlock and upgrades

Unlock I adds an Unlock Runestone to the in-run pool; Unlock II permanently unlocks the tower. Captured Unlock and Upgrade nodes are listed below. In-run upgrade branch names, effects and costs: not captured yet.

Options that target defenses

CAUSTIC SOLUTIONS and REVERED CONCOCTIONS provide Armor Shred, options that target Armor. See Troll cards. See Health, Armor and Ward for the captured options. Enemy icon meanings remain unconfirmed.

Runestone nodes

Effects below copy the captured tooltip entries. I / II / III are the displayed levels, not tested cumulative totals. Cost seen means the next-level cost seen at our progress, in Runes, not the price of every level. “Max” is the displayed footer; “???” is hidden.

Node Type Effect I / II / III Cost seen
TARBARL SCHEMATICS Unlock Unlocks Tarbarl, a barrel launcher throwing barrels full of tar at enemies and slowing them down; I "Tarbarl Unlock Runestone"; II "Permanently unlocks the Tarbarl" 25
ANCIENT MIXTURES Buff Tier I/II/III Runestones that empower Tarbarl Slow Strength 35
CAUSTIC SOLUTIONS Perk Tarbarls +2 / +2 / +3 Armor Shred 50
BARREL VOLUME Perk Tarbarls +10% / +10% / +10% Area Size 60
SOLID SCHEMATICS Upgrade Runestone granting Tier I Tarbarl Upgrades 60
REVERED CONCOCTIONS Buff Tier I/II/III Runestones that empower Tarbarl Armor Shred 50
SUPERIOR SCHEMATICS Upgrade Runestone granting Tier II Tarbarl Upgrades 200
VENERABLE IMPACTS Buff Tier I/II/III Runestones that empower Tarbarl Area Size 40

Evidence and version

Captured by the site owner in our demo run (v0.19.4e); screenshot notes checked 29 October 2026. Uncaptured stats and prerequisite links remain unknown.