What it is

Skullbrakkr is described by its Unlock node as “a catapult throwing rocks at enemies and inflicting area damage”.

Build cost and base stats were not captured.

Unlock and upgrades

Unlock I adds an Unlock Runestone to the in-run pool; Unlock II permanently unlocks the tower. Captured Unlock and Upgrade nodes are listed below. In-run upgrade branch names, effects and costs: not captured yet.

Options that target defenses

ENGRAVED STONES grants Ward Break. See Legionary cards. See Health, Armor and Ward for the captured options. Enemy icon meanings remain unconfirmed.

Runestone nodes

Effects below copy the captured tooltip entries. I / II / III are the displayed levels, not tested cumulative totals. Cost seen means the next-level cost seen at our progress, in Runes, not the price of every level. “Max” is the displayed footer; “???” is hidden.

Node Type Effect I / II / III Cost seen
SKULLBRAKKR DESIGNS Unlock Unlocks Skullbrakkr, a catapult throwing rocks at enemies and inflicting area damage; I "Skullbrakkr Unlock Runestone"; II "Permanently unlocks the Skullbrakkr" 1200
ARCHAIC IMPACTS Buff Tier I/II/III Runestones that empower Skullbrakkr Area Size 150
BYGONE BOULDERS Buff Tier I/II/III Runestones that empower Skullbrakkr Attack Damage 75
TIMELESS VISIONS Buff Tier I/II/III Runestones that empower Skullbrakkr Range 45
CLEVER DESIGNS Upgrade Runestone granting Tier I Skullbrakkr Upgrades 45
HEWN GRANITE Perk Skullbrakkrs +7 / +8 / +8 Attack Damage 55
CREATIVE DESIGNS Upgrade Runestone granting Tier II Skullbrakkr Upgrades 150
ENGRAVED STONES Perk Skullbrakkrs +20% / +25% / +30% Ward Break 70

In-run Runestones seen

The tutorial offered SKULLBRAKKR; its effect text was not captured.

Evidence and version

Captured by the site owner in our demo run (v0.19.4e); screenshot notes checked 29 October 2026. Uncaptured stats and prerequisite links remain unknown.