A green-skinned sword carrier. Rank III carries a shield and wears a red-plumed helmet. These cards were captured by the site owner in our demo run (v0.19.4e).

Captured readings

Rank Health Chest-armour Shield-with-swirl Sword Winged-sword Split-shield/% Boot
I 16/16 0 18 4 0 — 1.5
I 70/70 0 65 5 1 — 1.8
II 28/28 20 36 6 0 — 1.35
III 130/130 50 266 12 1 — 2

Every captured rank has a shield-with-swirl value. The rank III reading is 266 beside 130 Health. An older tutorial clip showed different numbers; it is excluded from this table.

Reading the icons

  • Heart = Health (current / max).
  • Chest-armour icon = appears to be Armor (unconfirmed).
  • Shield-with-swirl icon = appears to be Ward (unconfirmed).
  • Sword = appears to be attack damage (unconfirmed).
  • Winged-sword icon = meaning unknown.
  • Split-shield/% icon = meaning unknown (percentage).
  • Boot = appears to be movement speed (unconfirmed).

The table uses icon names rather than treating these readings as confirmed mechanics. A dash means the card has no such field.

Legionary I card: Health 16/16, chest-armour 0, shield-with-swirl 18, sword 4, winged-sword 0, boot 1.5.
Enemy card from our demo run (v0.19.4e).
Legionary II card: Health 28/28, chest-armour 20, shield-with-swirl 36, sword 6, winged-sword 0, boot 1.35.
Enemy card from our demo run (v0.19.4e).
Legionary III card: Health 130/130, chest-armour 50, shield-with-swirl 266, sword 12, winged-sword 1, boot 2.
Enemy card from our demo run (v0.19.4e).

Why do cards differ?

Legionary I has several captured readings; the reason for the differences is unconfirmed. Possible explanations include later waves, the Corrupted Shrine, Elite variants, island garrisons versus trench waves, or player debuffs such as Tarbarl Armor Shred. These are unverified explanations; the cropped cards do not show wave or location. No Elite marker was seen.

Options that target this

These are captured in-game options, not tested best counters. See Health, Armor and Ward before interpreting the icons.