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What it is
Spearman is described by its Unlock node as “a swift guardian attacking single targets with a sharp spear”.
The Barracks training building cost 100 Wood in the build menu. This is not a unit training cost; unit costs and base stats were not captured.
Role and unlocks
Units fight island units; towers handle trench enemies, according to the developer reply. Where an Unlock node was captured, I adds its Unlock Runestone to the in-run pool and II permanently unlocks the unit. This does not establish its training cost.
Options that target defenses
ANTIMAGIC TIPS grants Ward Break. See Legionary cards. See Health, Armor and Ward for the captured options. Enemy icon meanings remain unconfirmed.
Runestone nodes
Effects below copy the captured tooltip entries. I / II / III are the displayed levels, not tested cumulative totals. Cost seen means the next-level cost seen at our progress, in Runes, not the price of every level. “Max” is the displayed footer; “???” is hidden.
| Node | Type | Effect I / II / III | Cost seen |
|---|---|---|---|
| SPEARMAN | Unlock | Unlocks Spearman, a swift guardian attacking single targets with a sharp spear; I "Spearman Unlock Runestone"; II "Permanently unlocks the Spearman" | 1000 |
| BANISHING LANCES | Buff | Tier I/II/III Runestones that empower Spearman Offensive Stats | 60 |
| FORGED STEEL | Perk | Spearmen +4 / +5 / +5 Attack Damage | 40 |
| REINFORCED ARMOR | Perk | Spearmen +6 / +7 / +7 Armor | 75 |
| BRAVERY | Buff | Tier I/II/III Runestones that empower Spearman Defensive Stats | 35 |
| ANTIMAGIC TIPS | Perk | Spearmen +15% / +20% / +25% Ward Break | 50 |
Evidence and version
Captured by the site owner in our demo run (v0.19.4e); screenshot notes checked 29 October 2026. Uncaptured stats and prerequisite links remain unknown.
Related
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