What it is

Hero is a Warband sub-tree. No Unlock-node description was captured for it.

Unit stats and training cost: not captured yet.

Role and unlocks

Units fight island units; towers handle trench enemies, according to the developer reply. Where an Unlock node was captured, I adds its Unlock Runestone to the in-run pool and II permanently unlocks the unit. This does not establish its training cost.

Options that target defenses

PIERCING STRIKES I provides Armor Pierce and Ward Break. See Legionary cards. See Health, Armor and Ward for the captured options. Enemy icon meanings remain unconfirmed.

Runestone nodes

Effects below copy the captured tooltip entries. I / II / III are the displayed levels, not tested cumulative totals. Cost seen means the next-level cost seen at our progress, in Runes, not the price of every level. “Max” is the displayed footer; “???” is hidden.

Node Type Effect I / II / III Cost seen
SMITE THE WICKED Buff Tier I/II/III Runestones that empower Hero Offensive Stats 100
BLOOD OF THE IMMORTAL Perk Hero +30 / +35 / +40 Max Health 25
WITHSTAND THE VICIOUS Buff Tier I/II/III Runestones that empower Hero Defensive Stats 30
HASTE OF THE PARAGON Perk Hero +0.15 / +0.15 / +0.2 Attack Speed 75
STRENGTH OF THE CHOSEN Perk Hero +7 / +8 / +9 Attack Damage 75
INSPIRE THE MANY Buff Runestone that grants the Hero an Aura which grants Offensive Stats to Allies in Range (single level) 300
PROTECT THE MEEK Buff Runestone that grants the Hero an Aura which grants Defensive Stats to Allies in Range (single level) 300

In-run Runestones seen

  • Mighty Strikes I — shown with the Hero icon; effect text not captured.
  • Piercing Strikes I — “Hero: +75% Ward Break, +25% Armor Pierce”.
Runestone choices with Piercing Strikes I showing the Hero effect.
Screenshot from our demo run (v0.19.4e). Piercing Strikes I effect visible.

Evidence and version

Captured by the site owner in our demo run (v0.19.4e); screenshot notes checked 29 October 2026. Uncaptured stats and prerequisite links remain unknown.