A pale, thin small enemy. Ranks II and III wear red-plumed helmets. These cards were captured by the site owner in our demo run (v0.19.4e).

Captured readings

Rank Health Chest-armour Shield-with-swirl Sword Winged-sword Split-shield/% Boot
I 40/40 0 0 2 0 — 2
I 138/138 0 0 6 0 — 2
II 80/80 10 0 3 0 — 2.35
II 224/224 11 0 8 0 — 2.35
III 175/175 35 0 7 1.2 100% 2.8

The 224 Health Goblin II exceeds the captured Goblin III at 175 Health. Rank alone does not explain these readings. The duplicate 40/40 Goblin I card is counted once.

Reading the icons

  • Heart = Health (current / max).
  • Chest-armour icon = appears to be Armor (unconfirmed).
  • Shield-with-swirl icon = appears to be Ward (unconfirmed).
  • Sword = appears to be attack damage (unconfirmed).
  • Winged-sword icon = meaning unknown.
  • Split-shield/% icon = meaning unknown (percentage).
  • Boot = appears to be movement speed (unconfirmed).

The table uses icon names rather than treating these readings as confirmed mechanics. A dash means the card has no such field.

Goblin I card: Health 40/40, chest-armour 0, shield-with-swirl 0, sword 2, winged-sword 0, boot 2.
Enemy card from our demo run (v0.19.4e).
Goblin I card: Health 138/138, chest-armour 0, shield-with-swirl 0, sword 6, winged-sword 0, boot 2.
Enemy card from our demo run (v0.19.4e).
Goblin III card: Health 175/175, chest-armour 35, shield-with-swirl 0, sword 7, winged-sword 1.2, split-shield 100%, boot 2.8.
Enemy card from our demo run (v0.19.4e).

Why do cards differ?

Goblin I and Goblin II have several captured readings; the reason for the differences is unconfirmed. Possible explanations include later waves, the Corrupted Shrine, Elite variants, island garrisons versus trench waves, or player debuffs such as Tarbarl Armor Shred. These are unverified explanations; the cropped cards do not show wave or location. No Elite marker was seen.

Options that target this

These are captured in-game options, not tested best counters. See Health, Armor and Ward before interpreting the icons.